Character Development

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A notebook for fiction writers and aspiring novelists. One editor’s perspective.

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How to Create Complex, Interesting
and Memorable Characters
Also: The difference between
plot-driven and character-driven novels.

Allow me to reiterate: A good novel isn’t about What happens. It’s about What happens to whom. This post is all about the whom. Because if readers can’t identify and empathize with your characters, your plot probably won’t matter much.

The simple truth is this: Every plot imaginable has already been written—many, many times over. Plots written today will seldom, if ever, be truly unique. However, your characters are (or can be) utterly unpredictable, oozing with complexity and charisma. Putting new personalities into established (old) plot lines can create the illusion of originality. If your characters are empathetic, readers won’t mind if the plot feels vaguely familiar—and, hey, they might not even notice. Fully developed characters can be memorable and (imho) the key to a successful novel.

But, first! A preamble.
(Plot Driven vs. Plot Driven Stories)

Fiction typically falls into two major classifications: Plot-driven stories and Character-driven stories. By default, a third also exists, the Hybrid novel—a fairly equal combination of plot-development and character-development. Is the hybrid plot structure better? That potentiality depends upon the writer. And the story. And one’s stylistic approach. And one’s audience. We all have our preferences.

Need examples?

J.D. Salinger’s The Catcher in the Rye is a character-driven novel. It’s all about a teenaged Holden Caulfield and his various attempts to fit into an uncertain, unrelenting society.

Michael Crichton’s Jurassic Park is an example of a plot-driven story. It’s all about the dinosaurs, and their escape from captivity. Crichton’s characters are onlookers, instigators or snacks.

Mario Puzo’s The Godfather is a hybrid novel. The books offers a solid sequence of unfolding plots and sub-plots, yet also features a great, fully-formed ensemble cast. (I consider most sagas and serials to be hybrid efforts.)

Typically, in a character-driven (CD) novel, a story’s focus centers on a character or characters who encounter a plot—or more typically a series of semi-relevant plots or adventures, rather than the singular event that dictates the characters’ roles throughout the story. The author is internalizing much of the story—via thought bubbles (internal monologue) and strong (or unique, or eclectic, or eccentric) POVs. And while a character’s growth arc isn’t absolutely necessary in a CD novel, it’s anticipated. And strongly advised.

In a plot-driven (PD) novel, a singular ‘umbrella’ plot typically takes precedence over a character or characters who are driven or forced into action solely by the plot’s unfolding. One’s inciting incident usually gets the ball rolling. A PD story is often revealed externally (visually) rather than focusing on the personality (or emotional stability or the inner complexities) of a character—or more commonly will contain a group of diverse characters, rather than a single POV. Together, these characters can provide various, disparate, often conflictive, perspectives as the plot unfolds.

As previously stated (See Simple, But Exciting), a novel consists of three main components: 1. Solid plot-momentum; 2. Solid character development, and; 3. Appropriate scene/realm building. When writing a novel, little else matters. Structurally, a PD novel may contain a far greater percentage of plot structure and a relatively smaller amount of character development. Conversely a CD novel will contain a greater percentage of character development—and likely a greater insight into a character’s inner being. Scene/realm building is equally important in both formats.

In Mark Helprin’s character-driven Winter’s Tale, a magically-tinged reality sets an elegant, almost fairy-tale quality to accentuate the mythic qualities of Peter Lake, the story’s MC. It’s difficult to separate the complexity of the book’s grounding (scene-setting) from the personalities who inhabit the story—and only serves to strengthen the bond between author and reader.

In Tom Clancy’s plot-centric techno thriller The Hunt For Red October, the same rules apply, Clancy providing proper grounding for a target (techno-savvy!) reader base. Clancy spends an inordinate amount of time describing the technical details and operational components of a Soviet Tycoon-class submarine—and those fictional sailors aboard the Red October better damn well know those features as well. And although Clancy’s characters remain largely focused on the emerging plot (one will seldom see Jack Ryan at a PTA meeting, for instance) they remain complex enough to keep the drama riveting.

Whether character-driven or a plot-driven, both formats require proper grounding. (See Scene-Setting.) So don’t skimp on building a suitable location or realm that will suspend disbelief. Grounding readers also requires a good deal of continuity (AKA, a character’s choreography from scene to scene). So be sure to update every character’s current environment before continuing forward plot momentum. Has night fallen? Have several hours, days, weeks passed between scenes? Has a character moved from a deep forest wood to a bustling city? Has a character’s mood or emotions changed? Has a bright, sunny morning turned to a gray, rainy afternoon?

How do you acknowledge new characters who first appear in a scene? One suggestion: don’t just throw readers a random name—give each character a bit of personality and/or motivation as well. Just a line or two is sufficient for the moment. If that character is to reappear again in the story, give them sufficient identity for readers to remember them 5 or 10 or 50 pages hence. One not need build an elaborate dossier every time you introduce or re-acquaint readers with a character, but drop a few hints about who this new character might be. Such as:

“Hello,” Richard said. “I’m your new neighbor.
“Hello, Nice to meet you,” Richard replied.

Might become: “Hello,” the young man said, smiling broadly, holding out a bottle of pino noir. “Welcome to the neighborhood. My name’s Richard. I live next door.”
‘. . . . .” “Nice to meet you,” Phil replied. He couldn’t help notice the ragged scar that sliced across Richard’s cheek. An old war wound, Phil assumed, shaking his new neighbor’s outstretched hand, returning the smile, albeit warily.

That’s all it takes—a snippet of personality, an off-hand comment, a curious presumption. Readers will remember those small touches, if adroitly placed.

Occasionally, an avant-garde or experimental story idea may come along, offering little more than riveting dialogue from unique personalities. Solomon Northup’s Twelve Years a Slave, or example. Or Manuel Puig’s richly intimate, dialogue-heavy The Kiss of the Spider Woman. Or—and these are cinematic examples, BTW—1981’s My Dinner With Andre and 1990’s Mindwalk. These plot-lite stories may only hint at any sort of tangible story line. The unfolding drama stems wholly from dialogue and personality/perspective.

Building the Basic Beast: What to Consider.

When you begin to write a story, you’re introducing characters who are new to you, and also new to readers. However, these paper-people have been (theoretically) living full, complex lives long before they appear on the page. Thus, even if your plot dictates that your characters attempt to save the world—rocket scientists who discover a giant meteor about to obliterate Mankind, for instance—they have presumably led full lives filled with various ups and downs. Some have perhaps endured difficult childhoods, lost (or won) love and probably come into focus with a great deal of emotional baggage. What to omit? What to include? And when? That’s up to you. Do you immediately describe their past lives in great detail to readers? Absolutely not! But it’s important that you know who they are, and who they’ve been, and what makes them tick. And then you begin to parse those personalities/POV’s/motivations slowly to readers.

In other words, if the end of the world is around the proverbial corner, the rent’s still due, or maybe your MC’s getting divorced, or someone’s having mother-in-law issues or has a runaway kid sister. Maybe somebody discovers that the meteor’s actually a giant diamond and thwarts any effort to destroy it before he can scoop up a fortune for himself. The more conflicted or erratic or flawed your characters, the more likely they’ll feel “real” to your audience. Readers love relatable (and yet unpredictable) characters.

So bring your characters into your story fully formed…at least inside your head.

However! I do think it’s important to reveal certain atypical, physical traits ASAP. For instance, if a character stands 7-foot tall, or is wheelchair-bound, or is a pointy-eared, 3-foot tall Orc, readers don’t want to be surprised to discover such visual attributes 100+ pages into the story. Introduce those atypical aspects as soon as you can, to help readers create a reasonable mental image of your cast.

In this age of fractured cultural norms and political correctness, one should be aware of treading carefully if a character is Black in a sea of white faces, (or, a white face in a sea of otherwise Black characters.) So give readers visual clues ASAP. Avoid stereotyping or using outdated clichés as shortcuts.

For instance, if Edward’s lost a leg, long ago in some obscure Afghanistan battle, mention it once and, unless there’s a plot-specific reason, don’t mention it again. So I strongly suggest not mentioning Ed’s a one-legged Afghan vet every time he appears on a page. Give your readers credit for remembering such characteristics and traits.

The same rule applies to atypical emotional traits—PTSD, ADHD, Asperger’s, co-dependency, malevolent narcissism, severe anxiety, insanity. You need not directly reveal these traits upon introduction (or ever, unless relevant to your story) and can hint or imply such neuro-divergency through speech patterns, or dialogue, or other characters’ speculations. Or simply allow readers to deduce such traits for themselves.

A few potentially major stumbles that some writers (and many new writers) make are believing that:

  1. Your characters are here only to serve your plot.
  2. Your characters must be fully developed immediately upon introduction.
  3. Your characters are ‘born’ the moment you introduce them on the page.
  4. Dialogue (and linguistic patterns) aren’t that important….

Let’s evaluate each.

1. Your characters are only here to serve your plot.

Not so! It’s probably more accurate to say that your plot’s here to serve your characters. Your characters are your story’s sensual presence. It’s through their fears, or curiosity or humor or warmth or love that readers will respond to the humanistic quality of your story. Without characters present, a giant meteor hurling toward Earth is simply a story about two rocks colliding. But place a handful of likeable astronauts and physicists and that one, young, misunderstood assistant rocket-scientist with a crazy idea of how to save the planet—and now you’re ready to manipulate the emotions and gain the empathy of a bejillion breathless readers.

2. Characters must be fully developed immediately upon introduction.

Nope. Nobody wants to read a dossier on page 1. By gradually revealing fragments of proper scene-setting (your story’s physical realm) and plot momentum (leading readers from here to there), you’re gradually revealing various snippets of a character’s personality as well. You’re basically teasing readers—challenging them to read on and discover more about the people who inhabit your story. Every scene you write should contain all three elements—a little of this, a little of that, and then a bit of the other. Meaning a writer can allude to a physical appearance, a personality (quirks and all) and possible plot-related motivations over several scenes or chapters. It’s okay to tease readers about those paper-people who inhabit your book. Sure—just as IRL—it’s fine to make a memorable first impression, but give readers room to gradually acquaint themselves. Curiosity is a great motivator—and a motivated reader will turn page after page after page….

3. Your characters are ‘born’ the moment you introduce them on the page.

This one’s tricky. You, the writer, have soooo much to reveal about the characters in your story. However, it’s important to realize that these people existed (existentially, of course) long before you decided to drop them onto the page. Some are going through personal issues—an impending marriage, or divorce, or maybe one has a gambling addiction, or is confronting a recent, tenuous sobriety, or maybe has a kid sister who disappeared 14 years ago—all of which may have little or nothing to do with your primary plot. (…or might they?)

Secondary plot-lines can have tremendous value in character-building. A singular plot, with various characters auto-focused on a single resolution… sorry, but that can get tedious or monotonous. However, give characters additional issue or problems (“What do you mean my check bounced?”) can infuse nuance, rapport, insight and empathy to your characters. I mean imagine that the aforementioned meteor’s going to strike Earth in 23 days. And your MC’s just been evicted from her apartment. Throwing obstacles large and small can humanize your story and make your paper-people feel very, very real.

4. Dialogue isn’t that important.

Dialogue can make a break your story. Good dialogue can transform cardboard characters into real people. Great dialogue can transform well-written characters into literary icons.

“I ate his liver with some fava beans and a nice Chianti.” This infamous line from the lips of author Thomas Harris’s far-from-vegan Hannibal Lecter. Or take George R.R. Martin’s classic, off repeated line; “Hodor!” Because sometimes a single word (even from a minor character!) can reveal an astounding character-trait or plot device that might just become eternally meme-able. Such is the power of dialogue.

Other memorable quotes? How about:

“You know how to whistle, don’t you Steve? You just put your lips together and blow.” Lauren Bacall to Humphrey Bogart in To Have And Have Not.

“It was a pleasure to burn.” Montag in Ray Bradbury’s Fahrenheit 451.

“All the world’s a stage, and all the men and women merely players. Jaques in Shakespeare’s As You Like It. (Not to mention Hamlet’s “To be, or not to be….” a line that’s almost become a parody of famous literary quotes.)

“After all, tomorrow is another day.” Vivien Leigh as Scarlett O’Hara in Gone With the Wind. (As well as Clark Gable’s—as Rhett Butler—“Frankly my dear, I don’t give a damn.”) BTW, In 1939 the Hays-Code era censors went ballistic with this one.

“Time is the longest distance between two places.” Tom Wingfield in Tennesee Williams’ The Glass Menagerie.

“My God. It’s full of stars!” Keir Dullea—as David Bowman—in Arthur C. Clarke’s 2001: A Space Odyssey.

…but I digress!

I suspect that few/none of these memorable quotes are accidental comments. None feel ‘off the cuff.’ Meaning I cannot emphasize enough the importance of well-considered dialogue.

They say that the eyes are windows to the soul. In fiction, dialogue is the window to each character’s soul. (See Dialogueparts 1-thru-8—for more in-depth info.) However, in the here and now, do realize that for many writers, dialogue adds the necessary depth to produce well-developed characters. For those writing a story in First Person POV, internal monologue (What secret is Emma keeping from me, I wondered. What isn’t she telling me?) is as equally important; absolutely essential for readers to fully understanding the complexity of your solitary MC. I’m aware of some novelists who try to avoid inner monologue (a fear of deep emotional commitment perhaps?) when writing First Person narratives—but I wouldn’t recommend it. IMHO, First Person POV demands that type of soul searching. If plumbing the depths of a character’s soul isn’t as important to you as developing nifty, Adrenalin-packed plot structures, then I suggest sticking to writing in Third Person POV. (…which isn’t a slam, BTW, just an observation. We write what we write best!)

One last word of a advice. A fictional character should (typically, but not always) be larger than life in certain ways. I’m not talking superhero type awesomeness; just that novelists typically emphasize both the good and bad in everyday people. All my protagonists are a bit smarter, better looking, nicer and far more extroverted than I’ll ever be. Everyday people inhabit an everyday world. But in fiction feel rather blasé—so accentuate and embellish whenever possible.


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Story vs. Plot

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A notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Story vs. Plot. What’s the dif?
(Also: How to resolve the
“My story’s-too-short” dilemma)

I’m aware of confusion among many newbie novelists concerning the difference(s) between plotting and storytelling. So what exactly is a plot? What exactly is a story? Are plotting and storytelling identical? While the two terms might appear synonymous upon first glance—they are not.

A fictional plot contains a series or sequence of events, circumstances or the collective steps of a journey (physical, emotional, spiritual) that typically begins with an inciting incident and unravel in linear fashion—from your story’s Once Upon A Time… until the conclusive The End.

A story is a fusion of the three primary components necessary to create a complete, believable fictional reality. A story must include: 1. Plot momentum, as well as; 2. Character development, and; 3. Proper (meaning sufficient) scene-setting. A good story will seamlessly blend all three components — and will comprise little else. (See Simple, But Exciting.)

Character development should be self-explanatory. That is, the deeper, more fully formed and complex your characters, the truer-to-life those paper-people will become to readers. Insufficient (wooden, superficial, mundane, re-active*) characters lack the charm, attitude, unique individualism and compassion (for a protagonist) or else lack sufficient heartless, conniving and/or downright evil (your antagonist) qualities. Pro-active characters will skillfully, creatively and intuitively create or solve problems — and proactive protagonists won’t simply and repeatedly react to whatever obstacles a writer dumps in their way.

Proper scene-setting is more than simply visualizing a bare-bones environment for readers. Scene-setting means providing characters with proper stage-setting, and the subtle visualization of all necessary elements in a scene. Scene-setting also allows readers to occasionally stop and smell the flowers (for no other reason than stopping to smell the flowers). With each new scene or chapter you begin, it’s imperative to update (if necessary) the scene’s new whereabouts, any new time frame—has darkness fallen? Have days passed? You’re even noting any mood or emotional shifts in your characters. Your job is to note any relevant changes and make the appropriate updates.

Scene-setting also means providing readers with necessary sounds, smells, and attitudes… so don’t skimp on using a multitude of senses. The aroma of a sizzling steak or the screech of a hungry osprey can be as emotionally relevant to readers as defining a quaint village, a crumbling hillside castle, an angry sea or a cadmium colored sunset. In terms of a timeline, do you begin your new scene on a new day (or night), the following day, next Tuesday, or 2027? So if your last chapter ends around noon, and 10 or 12 pages into your new chapter, readers discover street lamps aglow, you’d have better revealed to us right up front that night has indeed fallen.

Or, to put it very simply:

PLOT: Is what happens.

STORY: Is what happens to whom.

Need more prompting? Okay, so let’s say you want to write a story about a ship sinking. Let’s call this tub the R.M.S. Titanic. A rough outline of your plot might be that of an unsinkable ocean liner speeding across the Atlantic, hitting an iceberg and gradually descending into the icy depths of history. Good plot (and certainly the tragedy’s been written enough). The choreography of the ship’s sinking — the unseen iceberg, the waterproof bulkheads failing, the boilers blowing up, the eventual founding and the ship ultimately splitting in two — that all makes for a riveting plot. But where are the people? How do they cope? Without a host of characters integrated into your story, you’ve basically written a book about buoyancy, or the lack thereof.

But put 2240 souls aboard that sinking ship — and perhaps focus on a dozen of those passengers, each with a different, dramatic, chaotic story to tell — now you’ve turned that very basic plot idea into a very spine-tingly, emotional story. Who’s the hero? Who’s the coward? Who survives? Who doesn’t? Who watches their loved ones go down with the ship? Again, a good story isn’t necessary about the what, it’s about the who.

Finding yourself with a too-short page count?

Newer writers, working on early drafts, tend to work primarily on plot-development first and foremost—which is perfectly okay. When you’re in draft mode, ain’t nothing wrong with defining your plot from beginning to end before you begin to embellish and elaborate. After all, you want to know where you’re going and how to get there. But once a writer’s sure of that destination, it’s all about plumping up character personalities and motivations, and grounding readers in the here and now.

Typically (and this is a generic observation… exceptions always exist) for every 100 pages of plot momentum, one can easily write 100 pages of character development as well, some of which may directly or indirectly influence your plot as well, but can also add back-stories or side-stories or include secondary characters who fail at their tasks (or intentionally thwart your MCs…who then have to try again). And a writer can easily add 50-100 pages of scene-setting, exploring/explaining realms, adding visual excitement to scenes. Heck, some writers (and George R.R. Martin comes to mind) can write a dozen pages simply visualizing a feast, setting the table and choreographing a scene before the action even begins.

So if you find your characters moving mechanically through the book, mindlessly following the plot—realize that there’s room for all sorts of embellishment and unexpected twists and nuance. How many times have you seen a character fail to start a car, when time is of the essence? Those few moments of frustration aren’t directly plot-related, they’re intentional interludes meant to add tension and drama. You’re upping the emotional ante and giving readers additional reasons to turn the page.

Should you decide to throw in a few extra characters to foil your MC’s efforts, you can add dozens or hundreds of pages to a manuscript that don’t directly influence/effect the plot, but that add to the overall thrill ride. Not to mention that you’re creating characters far more exciting (clever or scary, unlucky or frivolous or devious…or whatever) for readers to discover.

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* What’s a reactive character? That’s a character who’s always (or most often) responsive to an unfolding plot. Reactive characters typically resolve obstacles through luck or <gasp!> coincidence. (More than one or two discreetly placed coincidences and your novel may begin to feel fake or unbelievable.)

A reactive character wanders from scene to scene, and has little need for personal growth (See: Character Arcs), rational deduction, fortitude or tenacity. Sure, protagonists often initially react to initial drama or danger (again, your novel’s inciting incident) and occasionally to various situations beyond their control, but once a protagonist is motivated, it’s up to him/her to actively confront said drama or danger, to make important decisions and take control of the situation, no matter the risk.

For instance, your disgruntled PI can’t simply solve a crime by sheer luck alone, blundering into clues and having witnesses suddenly pop out of the woodwork, pointing fingers. Your gumshoe must make logical, skillful pro-active choices to solve the case. Or maybe your MC wins the lottery. (Somebody has to. Why not her?) But a character who’s flat broke, finds a dollar bill on the sidewalk and then spends it to win a billion dollar lottery, a day before her eviction, divorce and potential suicide? That’s borderline coincidental. So is the cop who defuses a bomb with 3 seconds remaining on the timer. (How many times have you seen that one? It’s not only coincidental, it’s pretty much a cliché.) Your protagonist(s) must actively rely on their cunning and knowledge to survive (or fall in love, or solve a dilemma or win the big game, or whatever). Sure, protagonists must be occasionally lucky… but too damn lucky? Unless you have an ironclad reason — a literary equivalent of a last-second Hail Mary Pass that wins the Superbowl — that’s pretty much taboo.


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Write the Daydream

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A notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Write the Daydream
(Intro to Plotting)

What’s a novel, but a daydream or fantasy we write down and embellish, expand and hone into something coherent, dramatic and hopefully entertaining?

Sounds simple enough, in theory. But how does one begin? How does one even attempt to begin?* How do so many fragmented and rudimentary thoughts (Hey, I’ll call this dude Romeo. I’ll name his girlfriend Juliette. They’ll live happily ever—no, wait, I have a better idea!) emerge to produce a provocative story? Maybe we gaze longingly at books like A Game of Thrones, or The Lord of The Rings, the Harry Potter series or The Time Ships, and think WTF!? How do people create such rich, complex, creative narratives? What were they thinking? What were they smoking? I could never begin to craft such an incredibly detailed epic adventure! Until I figure it out, I guess it’s back to watching reruns of The Gilmore Girls.

Do realize that before we sit down and actually put words to paper, we may spend weeks, months or sometimes years concocting and babysitting a concept that feels as if it could become a story. And yet some novice or wannabe writers will ponder or percolate (or else procrastinate) for years, waiting either patiently or frantically for Just. The. Right. Moment. to shift from creative daydreaming to actually beginning that first draft.

But until you begin actively writing that first line, that first page, that first scene, that first chapter—let’s face it, you may be lost in an uncertain Twilight Zone between creative inspiration and cranking out pages. Procrastination is a very real issue in a writer’s world and, yes—most writers subliminally know when they’re stalling, hiding behind the veil of “My story needs more research.” Hey, we all procrastinate a bit—but if you’ve spent years yearning to write, and you’ve yet to put a word to paper, you might want to tap out a few pages, just to see what all the fuss is about. (You may surprise yourself and feel an overwhelming sense of pride, or awe, or self-gratification.)

Conversely, some beginning novelists—heads filled with so many exciting possibilities—believe they can plop down one day in front of a notepad or a PC and simply begin to scribble or type out a coherent, fully-developed story. Most of those writers don’t realize that stream of consciousness writing will only get you so far….but then what? Writing a novel requires an incredible amount of pre-prose strategy, of organization and finesse. And most of us will likely require a working roadmap (see Outlining) so we don’t lose ourselves along the way. A few lucky writers are able to simultaneously craft a comprehensive story inside their heads as they write, but that’s an ability most of us do not enjoy.

But let’s back up a sec, to the aforementioned …but then what? Three of the most important words for a writer to comprehend. Because most, if not all novels begin with a single What if…? notion or premise. A novel is a logical, sequential series of What if…? scenarios. No sooner than you’ve answered one, another What if…? question should arise—a series of dramatic questions and answers that end only when your story concludes. Just realize that story-telling (e.g.; novel writing) employs the same cerebral techniques as does daydreaming. And more about What if…? questions in Plotting (Part I). One coherent thought leads to another sequential thought, to another thought that provides forward momentum of one sort of another:

Gee, I wish I could fly. What would I do if I could? What might I accomplish? What if…? Or, Linda doesn’t even know I’m alive. If I could only make her notice me! What if…? Or, I love to realm build! Dragons and castles and wizards and dark magic! But where do I start my story? How do I inhabit such a wonderful place. What possibly could happen that will interest readers? Hey, what if a young knight bumps his head, develops amnesia and then….? These fragmented notions, in the hands of a creative mind (or in the mind of creative hands), might easily become the core of a superhero thriller or romantic comedy or epic fantasy—or a thousand other fictional possibilities.

Can’t think of a daydream suitable to become something more? Sure you can. They’re everywhere—snippets of this idea, fragments of that idea— just waiting to be found. Quick—think of something dramatic! Or unexpected! An inciting incident can be as simple as a knock at the door or as ominous as a giant meteor, hurling toward Earth. What about chance meeting in a park? Or somebody in the wrong place at the right time? A lottery ticket found on the ground. Or what if that meteor crashes to Earth with a talking hamster inside. (Hey, I’ve read worse!) Maybe Aunt Judy’s just turned into a flesh eating zombie.

…but then what?
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* Don’t know where to start? See the appropriately named Where To Start.


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Fundamentals

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A notebook for fiction writers and aspiring novelists. One editor’s perspective.

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The Pillars of Success:
. . . .The Fundamentals of
. . . . . . . .a Successful Novel

Also: The Hierarchy of Competence

An athlete must be fast and agile. A scientist curious and logical. A watch-maker nimble fingered and methodical. A comedian funny. So what exactly are those attributes that a writer must possess to become a published author? Is there a single, foolproof, absolute secret to a newbie writer’s impending success? If so, nobody’s told me. However, a few fundamental qualities, either designed by nature (an innate instinct) or nurture (the process of learning) are probably well worth knowing before you embark upon your journey.

These quasi-laws of Literary Physics—the so-called pillars of success—can serve as cues as to who may be more likely to publish a novel. If lacking one or more of these qualities, are you doomed to never finish or sell a novel? Should you stop writing? Not if you love doing so. Best-sellers have been occasionally written by steadfast, tenacious, pillar-lite souls, despite the odds. And, by all means, give it your best shot. You have my blessing to prove the odds-makers wrong.

Those Pesky Pillars.

Ah, but I digress. Pillars. Depending upon who you ask, three or four such pillars exist. A fifth may provide the proverbial ace up your sleeve and the sixth is a bona fide soul crusher. The problem is, not everyone agrees as to what these pillars actually might be. If you Google the pillars of successful writing, you’ll get an eyeful. I’ve found (in a snappy 0.0874 seconds) the following assumptions:

Ethos, Pathos, Logos. Aristotle, the old Greek dude, coined the original foundations of persuasive communication. Ethos, meaning credibility and acceptance (the readers) of your fictional reality. Pathos, meaning emotion. Drama. Tension. Make it larger than life (if only subliminally), and keep it coming. Logos, meaning logic. Logical characters. Logical story arcs. Because illogical writing makes for weak, unimpressive and occasionally stupid novels.

Variations on this theme are: Aspiration. Inspiration. Perspiration. (Clever! And, yes, all necessary elements.)

Theory, Practice and Consumption. (Theory meaning learning the craft. Practice meaning practice. Constantly. Consumption meaning knowledge. Read novels. Read non-fiction. Read how-to primers. Immerse yourself in all things literary.)

Know your audience. (What’s your genre?) Have a purpose. (What’s your message?) Adjust your style. (Find your writer’s voice.) Repeat the Process. (Practice. Write often. Don’t give up!)

Concept. (A writer’s idea, premise and plot.) Conflict. (Drama. Always.) Characters. (A fully developed protagonist, fully developed antagonist, fully developed extras.) Theme. (The reason you’re telling the story. There’s always a reason, even if we ourselves are unaware when we begin.)

Curiosity. Creativity. Productivity. (All self-evident.)

Plot. Character. Setting. (Ah, this one sounds familiar…although more likely story-based components, rather than a success-based adage, imho. But no less important.)

Emotion. Logic. Credibility.

Mindset. Environment. Tools.

…and the list goes on. Our pillar-theories may vary (we theoretical pillarists), but our intentions are both admirable and identical: The ultimate success of the writer. So, with that in mind, I’ve included my own blend of literary pillarizing. Although I am suggesting a slight twist. I’ve even drawn a Venn Diagram to explain (…a picture being worth a thousand words, after all).
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A Moderately Helpful (or else utterly confusing) Vennish Diagram.

So let’s dissect this pillary thing, shall we?

The Internal Factors.

• Talent (An innate, inborn capability to concoct and produce a well-written novel). Talent is that inherent ability to tell an interesting story in a unique voice. And then to impress agents and/or publishers with a sterling query. Like chess masters, divas, athletes and multi-platinum selling singer/songwriters, you’re either born with a certain talent or you’re not. Me, for instance. I love music. Learned to play guitar—badly. Practiced daily for years, but never broke out of that meh! stage. The mathematics of music confounded me. (Change keys from G to B-flat? Whaaaa?) I also have a singing voice like a frog in a hailstorm. So no, no amount of dedication was ever going to help. We all can’t be everything we want to be. Just sayin’. Then again, everything we might become is certainly worth a shot. • This attribute is inborn; out of your control or your ability to learn.

• Craft (Technique. Absorbing information. Trial-and-error. Attempting to establish an authorial voice.). Craftsmanship is your ability to learn and develop the rules and mechanics of writing. It means perusing ‘how to’ books on grammar, plotting, narration and dramatic pacing. It means perhaps taking classes or joining a writer’s workshop (which I highly recommend). Or finding employment in a writing-based job—copy writing, advertising, journalism. Or reading manuscripts. Teaching English or Literature. Me? I was a newspaper film critic for several years with a strict 750-word ceiling. Man, that job taught me more about self-editing, about whittling down excess verbiage and getting to the point, and greatly honed my writing abilities. Sometimes it means starting a novel or two, if only to fully develop the necessary knowledge to write a novel that sells. Write until you find your own unique, authentic authorial voice, and then write some more. Realize that it’s okay, perhaps even essential, to blunder, to learn from your mistakes, and then keep writing. • This attribute can be taught and learned.

• Skill (Competence, Expertise, Finesse, Finding your voice). Skill is your ability to realize your potential (an infusion of self-confidence), and then utilize that expertise to its fullest extent. Skill is what results from learning your craft up, down, and sideways, inside and out. Skill is basically Craft 2.0! • This attribute can be taught and learned, but ultimately it’s a personal choice to educate yourself until you’re all but assured of eventual success.

• Patience (Determination, Perseverance, Practice). There’s no other way to finish a novel than to begin. By writing a single line, an infectious opening paragraph, a fully developed first page, you’re making a psychological pact with yourself—that you and your brain are in this for the long run. You’re here for the whole enchilada. Writing a novel is like raising a kid: Less sleep, fewer weekends down at the disco, lots of self-doubt and even a little self-pity. (A little is okay. You’re a struggling artisan after all.) You may be constantly apologizing to friends and family for your prolonged absence. You’re committing yourself because you know you’re competent and talented, even though nobody (yet) may recognize those talents. You’re aware that thousands of other novice writers exist with similar dreams—and if they have a shot, so do you. So you take the leap. Write a page, then another, then another…because that’s the only way home. • This sort of inner drive can’t be taught or learned—and may take years of practice and dedication.

* The Sweet Spot. (That tiny white diamond in the middle of the diagram.) If one has the talent, craft, skill and patience to finish a manuscript and begin to pitch the book, the chances of finding an agent or publisher are typically far better than those writers who find themselves lacking in one or more arenas. (If you do find yourself lacking, doesn’t mean that you can’t learn and grow and, in time, prosper.) Which only leaves a single potential speedbump standing between you and Stephen Kingdom—and that’s luck. But read on….

The External Factors.

• Connections (It’s who you know and who knows you). This one may feel a bit disingenuous—but the simple fact is, nepotism and associatism exist and, by all means, if you got it, use it. Is your uncle an editor at Macmillan? That one’s a slam dunk! If you know somebody who knows somebody who works at Simon & Schuster (even in the mail room), or if your great aunt used to date a literary agent in Tuscon—yes! Follow the bread trail. You never know.

P.S.: If you have no connections, and you’re one of those charming extroverts, capable of perfecting your own bow tie, of making a marvelous (shaken, not stirred) Martini, who’s proficient at making friends and connections wherever you go (and if so, good for you) then go for it! As they say in Hollywood, schmooze ’til you lose!

• Luck (Rolling the cosmic dice). This one’s the looming nightmare, the nasty, giggling gremlin who pervades every writer’s hopes and dreams of a book sale. Luck is fickle, unorthodox and totally unpredictable. If your exquisitely written manuscript lands on an agent’s desk who’s hungover or is having marital problems, you may be inexplicably overlooked. A publisher’s assistant who’s going on vacation tomorrow? Same results. Your e-mail query ends up in a junk mail folder. Maybe your insanely well-written novel reminds an assistant editor of a less adept novel that crossed her desk last month, which was nevertheless accepted and that fortunate writer has just signed a contract for a juicy royalty and certain fame. Or maybe you’ve somehow overlooked a typo on page one. (I’ve done that!) It’s sufficient to turn potential good luck to unfortunate, rotten luck.

Speaking of rotten luck, I’ve known a few fiction writers who’ve lost manuscripts in hard-drive crashes, and (of course) the backup’s been corrupted and…well, shit does happen. Aware of Coronal Mass Ejections? Y’know, those giant plasmatic, magnetic fields occasionally spit from the Sun? A lightweight solar flare will cause a pretty aurora. A direct hit from a heavyweight magnetic distortion can potentially fry power grids. Electronic files can (theoretically, at least) be damaged or erased by such an incident. So here’s a new rule. Maybe one of the most important. Rule #98: Make a hard copy (paper) back-up of your manuscript every now and then, even if you’re still working in draft mode. See Finagle’s (aka Murphy’s) Law. But brace yourself.

Here’s a fitting, random comment about blind, stupid luck. Years ago, producers greenlit a film about John Lennon’s life (John and Yoko: A Love Story). The gifted actor chosen to portray Lennon was named Mark Lindsay Chapman. Lennon’s killer was named Mark David Chapman. Yoko Ono so freaked out at the eerily unlikely coincidence that another actor was ultimately recruited to replace him. True story. Bad luck. It exists.

The Hierarchy of Competence

Whether writing a novel or attempting to learn (and master) any of life’s million or so teachable lessons, there’s a savvy little social model that may explain the ‘Pillar Approach’ in somewhat different terms. American Filmmaker Noel Burch’s The Hierarchy of Competence dictates:
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  • Unconscious Incompetence: Meaning that I’m unaware of a particular skill, or of any necessity to even utilize that skill. (Johnny doesn’t know the difference between a noun and a verb, nor does he care. But, hey, he’s just read a good book and the author’s raking in some pretty big bucks. Johnny rationalizes that anyone can write a novel and make a fortune. It’s not that difficult, right?)
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  • Conscious Incompetence: I’m becoming aware of a need for a particular skill, and the rationale for learning the appropriate lessons, but nahhh, I can probably get along by faking it. (After scribbling out 5 atrocious pages, Johnny’s confused and angry to realize that he knows very little about writing a novel. And yet, he persists.) By the way, the persistent part? That’s every writer’s make or break moment—the decision to practice and learn and, hopefully, to go the distance, is crucial.
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  • Conscious Competence: I’ve learned a thing or two about a particular craft and, hey, maybe I’m not half bad. But I’m aware there’s lots more info to absorb. (Johnny understands the basics of plotting and the fundamentals of fiction writing by now. He’s read Strunk & White. He’s read Bird By Bird. He deconstructs novels that he’s read and likes—trying to figure out what ‘makes them tick.’ He’s even signed up for a creative writing class. Sure, he believes he’s pretty good at writing, but he knows he could be better. Time to read a few more ‘how to’ books and then it’s back to the keyboard. Or sharpen that pencil.)
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  • Unconscious Competence: After a few years—yup, years—of practice, of trial-and-error, of finishing a dozen short stories that receive good feedback, I’m becoming a skilled writer, in total control (and harmony) with my talent and craft. (Johnny sits down in front of a computer and new worlds unfold before his eyes. He realizes that the act of writing—drafting, composing, editing—is no longer drudgery and anguish, but has recently become a labor of love. Sure, occasional moments of self-doubt, of lethargy and uncertainty may linger, and yet with utmost confidence, Johnny begins his novel. He’s certain he will finish. His thoughts afire, his fingers dance over the keyboard, working in nearly effortless tandem. (Because, yes, those moments do exist.)

Bottom line: Don’t let anyone—not me, certainly not this post—dissuade you from trying. From persisting. Write your freakin’ ass off, until you succeed or something better comes along. So if I can leave you with anything, it’s this:

“To infinity…and beyond!”
. . . . . . . . . . . . . . . . . . — Buzz Lightyear
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Obstacles

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A notebook for fiction writers and aspiring novelists. One editor’s perspective.

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A Few Common Obstacles.
(And a few possible solutions.)

I’ve been hanging out in Reddit.com/r/writing for a few years now, lurking and occasionally offering comments and suggestions (as u/writer-dude) to new, struggling and/or curious writers. What I’ve discovered on Reddit are many of the same concerns and issues that I’ve confronted while editing clients’ manuscripts. Typically, I can assist confused, foundering or sidelined writers by presenting modest solutions to these six prevalent obstacles. Often times, a writer can self-identify (and overcome) such potential roadblocks and pitfalls. For anyone who might feel lost in the fog, allow me to point you in the right direction. In order of increasing concern:

6. Overcoming Inhibitions. The fear of failure is real. So is the fear of success. A fear of ridicule. The fear of isolation (AKA: Squeezing out sufficient writing time). The fear of upsetting friends or family. A fear of not writing a perfect novel…. the list of potential obstacles is quite lengthy. Some call it ‘writer’s block’. Or procrastination. Or ‘waiting for inspiration.’ The real reason(s) for not writing likely has deeper psychological and/or emotional roots. (But this condition is curable!) Is this you? LOOK HERE.

5. How to write effective (or scintillating) dialogue. Don’t know? LOOK HERE

4. Overcoming one’s own ineptitude. Don’t have a clue how to write a novel, but starting out anyway? Afraid you’ll never have what it takes to start or finish? The best way to learn is actually to begin writing. You need not begin a novel or a short story, simply write what comes to to mind. Experiment and explore. Make mistakes and discover ways to improve. However, comprehending the fundamentals of being an author (LOOK HERE), as well as digesting Filmmaker Noel Burch’s The Hierarchy of Competence, can be an essential guideline to perfecting your craft.

3. Plowing helter-skelter through one’s plot with little regard for scene-setting (equally as important) and character-development (ditto). A great novel should seamlessly blend plot momentum with sufficient scene-setting (where/when/why are we in this particular scene?) and character-development (or else why should we care about these uninteresting people?) Unsure? LOOK HERE.

2. Motivation. (Finding it, Keeping it). There exists two separate (but equal) qualities a writer must possess to write — and finish — a work of fiction. The first is creativity. We’re either born with it or else we take great pains to develop it. (See: Fundamentals.) Creativity is all butterflies and daffodils, rainbows and unicorns. We concoct a lavish daydream, refine and embellish it at our leisure (and that’s the fun part) until we eventually <sigh> attempt to reveal our visions to the world.

The second quality is persistence. (AKA, patience, perseverance, perspiration. A bunch of other P words.) And this is when shit gets real. A writer must begin to dissect, develop and revise that daydream, word by word, page by page, chapter by chapter. For some of us (most of us?) that’s the long haul. The marathon. The sojourn toward potential madness. And yet it’s that excruciating exactitude that a novel demands of a writer. Creativity is a right brain attribute. Developing and writing our daydream is pretty much left brain. A writer must ultimately decide to spend long hours, making tedious decisions, dealing with criticism, confronting many IRL issues (all those pesky things like jobs, family, trepidation and self-doubt.) We all face such challenges, and many writers won’t prevail. Some do. But to complete a novel, we need to engage both the left and right sides of our brain.

1. Getting Stuck. The most prevalent obstacle (by far) is a novice writer beginning a novel (or story) but very quickly becoming mired in the enormity of such a venture. Many newbies have a vague idea or a partial concept in mind and begin to write in earnest—sometimes 3 pages, sometimes 30—but then what? Once the inciting incident (usually a novel’s opening) plays out, how does one proceed to create an entire, enticing, integral book-length manuscript?

Maybe you sincerely yearn to write a novel. Let’s say that you have a nifty premise about a giant meteor hurling toward Earth. So you create a nice scenario—a young protagonist who’s perhaps an amateur astronomer and who discovers that pinprick of light hurling toward our planet. The inciting incident in the 1998 flick Deep Impact, BTW. And without creating a definitive inciting incident, you may find yourself spinning your creative wheels.

Once you’re able to define your story’s beginning, and know or intuit a potential ending, entire new worlds of possibilities will open up. So many options. So many tentacles. Will the meteor strike? Will it miss? Will we send astronauts into space with nukes? Or launch a rag-tag team of unlikely geologists to save the world (a la Armageddon)? How does once successfully stitch together a coherent, dramatic, conclusive tale? By writing one page at a time. When you find yourself stymied or cornered or fresh out of new ideas, and you’re still midway through Chapter 1, sometimes writing those next 300-400 pages can feel insurmountable. So take a deep breath and stay in the moment. Stay in the now. (Worry about all those other pages when the appropriate time comes.) For now, all that matters is a single page.

One possible solution! If you’re writing in linear, chronological order (as most of us do) and you’re feeling increasingly bogged down, perhaps skip a few scenes or even a few chapters. Pick up your story line at some exciting future point, finish that scene/chapter and then see if you can connect the story from where you’ve left off. I’ll also often write or draft out my final chapter as soon as my ending becomes reasonably clear. I find that by having an ending in place, even a vague outline—it’s far easier to continue my story toward that goal. If I know where I’m going, and why, and my characters know where they’re going, and why, it’s far easier to get there without any wrong turns or unexpected obstacles.

Another potential solution! If you find yourself midway through a decent story, enjoying the ride—but suddenly find yourself lost or writing toward a dead end, stop writing! If possible, give yourself a short break (a few days or a week to clear your mind). When you return, delete (or put aside) your last scene or chapter and restart your story from there—but in an entirely new direction. Give yourself a few options. Maybe outline a few possible ideas that bypass or eliminate the obstacle.

Occasionally a writer may stray off the path of righteousness and suddenly we’ll find our sorry-ass brains mired in the cerebral muck. So by backtracking a few pages (or a few chapters, if necessary) and discovering that proverbial fork in the road, we can choose another way forward. Because very often this change of direction (or detour) will break the log jam. I’ve often used this tactic, and usually with success. However, you must be okay with cutting entire scenes, even chapters, and maybe killing a few darlings along the way. But it’s certainly worth the loss if it gets you back on track.

Other possible solutions….

Q. So, how to proceed?

A. Outline.

Q. Still feeling creatively stymied?

A. See: More Common Obstacles

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