Dialogue (Part 2): Balance

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rules-header-fullA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Writing Great Dialogue (Part 2)
Balancing ‘Reality’ and ‘Fiction’

As previously suggested, great dialogue should accomplish one of three specific goals. Whenever characters speak, we use dialogue specifically to: 1) Set a scene; 2) Develop or define a character or characters, or; 3) Forward the plot.

And yet there exists another important, although nebulous, element that infuses itself within the dialogue you write. This isn’t a goal per se, but rather an overarching stylistic approach that balances “real-life dialogue” with “on-the-page” dialogue—two wholly different beasts. Meaning that realistic-sounding dialogue might require some effort. A bit of forethought. Of practiced nuance and self-editing. (And then a few more rounds of re-editing.)

Every writer must walk a fine line between the typically inarticulate, incomplete and often rambling real-world verbal diarrhea—sorry! But true!—that our brains somehow manage to interpret, and the vapid, usually boring, just-the-facts-ma’am sort of written dialogue that some of us employ, intent on steadfastly moving the plot forward, and largely at the expense of a fully developed character. Somewhere in the middle is the sweetspot—that perfect blend of casually informal, yet subtly informative, dialogue that readers will consume like buttered popcorn at a Hollywood Premiere.

Blending snippets of useful information (e.g.; plot-building) with tidbits of witty banter (e.g.; character-building) isn’t every-page essential, but more often than not, it’s a really, really good idea. Dialogue can seamlessly marry a character’s personality and purpose (reason for being) in each particular scene. Great dialogue can also intentionally heighten or deflate tension, change attitudes or redirect the reader’s attention. Even if your dialogue’s intent is to simply flesh out a character’s persona, you’re also subliminally, unobtrusively, perhaps manipulatively, pushing the plot forward. Conversely, if you’re actively advancing the plot, you’re also subliminally, unobtrusively (etc.) defining your character(s). (See Dialogue Part 3.)

Let’s say, for instance, that our just-started sci-fi thriller (“The Great Big Giant Meteor”) is about—wait for it!—about a giant meteor. This humongous space rock will likely pulverize Earth a year or two hence. (Original idea, right?) So our principle characters are intrepid yet unsuspecting scientists, with maybe an astronaut or two thrown in for razzle-dazzle. The dialogue example below takes place early in Act 1. In the dozen (or 20 or 50) preceding pages, readers have learned a bit about a charming astronomer named Charlie, his best friend Doug—and we’ve just been introduced the mysterious Andrea, who’s arriving at The Kennedy Space Center aboard a private corporate helicopter. Our dialogue begins innocuously enough (not depicted below) with some friendly banter, and then continues:

…..“Say, I heard you and Andrea attended MIT together,” Doug said. “Quite a coincidence, huh? Crazy, working together again after all these years.”
…..“Yes, and quite a pleasant surprise.” Charlie’s smile radiated a surprising warmth. “I had no idea she’d pursued a career in observational astronomy. Andrea was always more of a people person, not a star-gazer. I thought she’d end up in Washington, maybe lobbying for NASA, hobnobbing at exclusive cocktail parties. I always saw Andrea as being the quintessential social spider intent on trapping some unsuspecting freshmen senator, then draining his wallet in a single gulp. For a good cause, of course.”
…..Doug laughed. “She told me that you two summered together in Hawai’i?”
…..“Yes, at the observatory. Both of us going for our Ph.D’s at the time. We were—for a while we were close,” Charlie said, staring past Doug’s shoulder for a long moment, reliving some silent memory. “I remember those months fondly.”
…..“She said you spent more than a few evenings at Dr. Smith’s cottage in Waikui, pouring over Hertzsprung–Russell diagrams and sipping Mai Tais.”
…..“Dr. Smith?” Charlie’s eyebrow dipped. “No, no, Diana Smith died the previous year, several months before we arrived on the Big Island. Dr. Jones was our C.O.A. liaison at the time.”
…..“Really? I must have got my wires crossed. No matter. Dr. Jones, huh? Yeah, I heard he was a real ball-buster before he retired. Frugal with his accolades. As I recall, the good doctor believes there’s an alien spaceship buried somewhere in eastern Siberia. Crazy, huh? Well, I gotta run, get this photo array off to the digital enhancement guys. Hey, you remember that NQ3 hot-spot you found last week, the one we thought might be a dust speck? Apparently not. McKenzie’s taking another look. She swears it’s in motion. Oh, by the way, how about tennis this Saturday? Don’t say no, Chuck—I’ve already reserved a court…”
…..
All of which means….what to a reader? A half-page of unnecessary banter that goes nowhere? Or something else? Might Andrea’s arrival hint of a potential love interest for Charlie—or something else? And what about the Dr. Smith/Dr. Jones confusion? A simple lapse in memory—or something else? Is there really an alien spaceship buried in Siberia—or something else? And what about that casually mentioned hot-spot? Most readers already engaged in The Great Big Giant Meteor will interpret that particular significance easily enough. But what other subtle goodies lurk within these few paragraphs of chitchat? Yes, we’re teasing the reader, but a competent writer is continually looking for areas or elements from which to evolve or twist a story, to constantly keep readers on their toes.

And, wait…Charlie plays tennis? That, amigos, is character development. The revelation will most likely have no direct bearing with the aforementioned meteor, but at least we know Charlie gets out of the office. He’s well-rounded. Maybe athletic. Most readers will subliminally remember that factoid…so when Charlie’s running after some little green alien 200 pages hence, we know he’s got the stamina. (The tennis club can also provide an viable alternative environment for our characters, should we want to break up the monotony of the more staid observatory setting.)

What else might these few paragraphs reveal? Maybe Charlie’s good friend, Doug, soon falls in love with Andrea. Or perhaps Charlie comes to believe that she’s secretly working for the Russians (for some as-of-yet unknown, nefarious purpose). Maybe readers won’t be conscious of these potential sub-plots—but the seeds have been subliminally sewn. A reader will patiently wait to see which ones sprout.

Why is scene-setting and/or character development important before revealing too much plot—in this case the discovery of the meteor? Despite how easy (plot-wise) it would be to depict Charlie sitting down at a computer console on page 1, tapping in a few cosmic coordinates and discovering an unexpected celestial body speeding toward Earth, where’s the sufficient undulating tension leading up to that moment? Who is Charlie, anyway—and why should we care about him? Maybe he’s a good person—goes to church, saves the whales, helps old grannies across the street—but until Charlie’s sufficiently developed as a character (one I’ll either love or hate, find empathic or suspicious) any substantial plot-building can wait.*

As the writer, you already know what the reader does not—that the approaching meteor is actually a billion-ton, Denver-sized space diamond in the rough. Andrea’s insanely wealthy corporate bosses have also discovered that fact and have decided to capture the meteor, ease it in a stable orbit around Earth and mine it—and what could possibly go wrong with that scenario? So despite Charlie’s best attempts to destroy or divert the rock, his efforts are continually thwarted by unknown agents. Why? Because we’re stacking additional dramatic obstacles at every turn. And dialogue is going to be instrumental in creating or continuing that drama—a direct (yet typically subtle) information-highway between Charlie and Andrea, between Charlie and Doug and (possibly) between Andrea and the mysterious Dr. Jones. When poor Doug ends up suddenly dead late in Act II, who’s to blame? And why? Questions anew that a competent writer will answer at the appropriate time. And when Andrea’s brother Sergei shows up on page 178… hmm, possibly more complications.

Ah yes, timing! Great dialogue isn’t only about concocting dramatic, informative, and oh-so-witty conversation—but also conversation that appears at just the right moment and in a logical sequence with past and future chatter. When you ask a question in dialogue (“Who would have killed Doug! He didn’t have an enemy in the world!”) allow your reader sufficient time to ponder the answer. You’re not obliged to immediately solve the mystery. Sure, you know—but it’s okay to string along the reader, waiting for the appropriate (and perhaps exquisitely unexpected) moment for the necessary reveal.

My advice is to never (or rarely) reveal too much too fast. In fact, that should probably be a rule. Rule #39: Never reveal too much relevant information too quickly. Whether you’re writing drama or comedy, a thriller or love story, sci-fi, horror or fantasy, continued suspense of one sort or another is imperative. Within each conversation, it’s okay to create a little more confusion or distraction or confrontation. With each provided answer, feel free to ask another question, or two or three. And then, late in Act III (typically your final act) begin to collect whatever loose threads that remain and resolve any unanswered questions.

Oh, and now Rule #39A: ….But relevant or not, always keep dialogue witty and interesting. Seriously. If possible, sneak in snippets of potential drama even into seemingly inane conversations. “I love you, Penelope. I’ll always love you forever!” Sweet. Nice. But what about, “I love you, Penelope. I’ll always love you forever. By the way, I become a bit schizophrenic when the moon is full.” (No, of course you don’t write it that way…but keep potential tension taut whenever possible.)

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*  As always, no writing rule or suggestion of mine should be considered iron clad. (Hell, I don’t even listen to myself all that often.) So if your story demands an immediate burst of plot-essential material, by all means follow your instincts. Crayon outside the lines if it feels right. All I ask is that you understand the fundamentals before attempting to break them.

Why, you ask? Did you ever put a raw egg (shell intact) in the microwave and turn it on HIGH for 2 minutes, unaware of the fundamentals regarding eggs and microwaves? Try it and get back to me. Writing a novel without knowing the rules—well, the outcome is kinda like that.

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Dialogue (Part 1): Basics

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rules-header-fullA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Writing Great Dialogue (Part 1)
Effective Dialogue is an Absolute Necessity.

Let’s assume that, as aspiring novelists, we have sufficient technical, stylistic and plot-building skills. Meaning we can turn a phrase, can fully frame a story, we trust our characters’ various motivations, can discern a verb from a noun, and rarely allow ourselves to dangle a participle. All those crucial factors being securely in place, what then becomes the single, most essential element necessary for writing—not to mention publishing—a truly great novel?

Sorry, but that was rhetorical.

Because the answer is dialogue. For my money, few aspects of novel writing can captivate, motivate or emotionally move a reader as will dialogue. Great dialogue is, IMHO, more important than solid plot structure. More important than a mellifluous voice. Time and time again, as an editor, when I confront slow or unwieldy dialogue I feel my interest in a manuscript begin to deflate like a puffer fish on a salad fork.

If plot-building is the backbone of a novel, dialogue is its heart and soul. One can destroy monsters, rocket to Mars, fall in love or join the circus—but without the ability to directly interconnect between on-paper characters and flesh-and-blood readers, there’s really no way to tell a complete or compelling story. Dialogue provides that ability to stir emotions, bonding fictional characters and living beings. The next time a work of fiction brings you tears of either laughter or heartbreak, a shudder of joy or fear—stop and look again at whatever passage is fueling your emotions. Most likely, there’s a healthy amount of dialogue involved.

Dialogue can also quickly and easily define a character’s personality. Even lacking external modifiers (expressions, physical tics or other attributes) one can pretty much infer the differences in the two personalities below:

…..“Mr. Jenkins, I’d like your permission to date your daughter. I know it sounds old-fashioned, but I just want you to know I respect Linda, and that my intentions are honorable. I’ll have her home by ten, sir.”

…and:

….“Hey, is Linda around? We’re hittin’ the Bijou tonight, once she gets her ass in gear, then maybe drive down to Paradise Cove for a little after-hours hoochie-coochie, if you know what I mean. You gotta light for my spliff, Mr. J?”

So consider dialogue as a great introduction (or addition) to initial character development. In fact, I’m not sure any character is fully realized before opening his or her mouth—and why so many fictive works begin with dialogue or else integrate dialogue or monologue within the first page or two. A character who seldom speaks is likely to be much more difficult for a writer to define, even if silence is an intended character trait.

But enough preamble. Let’s talk about dialogue. While omniscient narration* can lay out much or most of a novel, a writer really can’t tell a whole story without dialogue. Can’t fully involve the reader. Can’t fully reveal a character. As importantly, great dialogue can be a panacea of sorts—a way for the author to instantly develop a rapport between characters (or between a character and the reader), to fill a vacuum or quickly shift gears, to intentionally misdirect or to clarify and, basically, to solve a myriad of plot-thwarting issues—and in ways that a novel without dialogue (or with insufficient or anemic dialogue) could ever hope to resolve. Think of dialogue as being that essential roll of duct tape in our bag of literary tricks.

But more about using dialogue as a problem-solver in a subsequent post. Frankly, it’s the sheer joy of creating dialogue that inspires many of us to fill our stories with the witty, astute, finely-honed verbiage uttered by our characters. Problem-solving is merely an added bonus. So let’s start with the basics.

Here then, the basics.

First and foremost, one creates good dialogue by replicating those three basic components (Refer again to Simple, But Exciting) necessary to create a great story line.  Dialogue should accomplish one of three specific goals by: 1) Setting a scene, emotionally or descriptively; 2) Developing or defining a character, or; 3) Forwarding the plot.**

If having only three options seems overtly restrictive, fear not. Your creative, expressive, expansive wildcard exists in Premise #2: character development. A great deal of seemingly superficial or extraneous dialogue can go a long way to help define a character’s personality, motivations, fears and passions, and to ultimately create a very real human being. Dialogue can also subtly tease a reader or arouse curiosity, not to mention that dialogue can quickly move the plot forward in various ways. (Hey, I just found a tattered old treasure map in my grandfather’s attack. Do you think it’s real? Let’s find out!)

You can also utilize dialogue to impart necessary info, or to provide a suitable segue between other, more visually active scenes. For instance, two characters, hitchhiking through the middle of nowhere, can fill an otherwise mundane scene with the most tantalizing of conversations—about their fears, their desires, their darkest secrets. Maybe such character chatter reveals little about the plot ahead, but those pages can provide a great deal of insight about the people inside your head, not only relating to each other, but relating to readers as well.

A quick example of those three necessary components mentioned above:

1. Scene- setting. (Two astronauts float within their space capsule, looking out a porthole at the quickly approaching face of Venus, still a thousand miles away.)

…….“Don’t let its alien beauty distract you, Cameron,” Captain Taki said. “That evil planet’s scorching hot. Step one foot out of the Safety Dome in full sunlight, even in a fully shielded suit, and your face plate will melt within a half-second. Your skull will sizzle and pop before you even feel the pain. After sundown’s not quite lethal, but you gotta be careful. Many of the rock formations out there are sharp enough to slice your suit and slit you to the bone. One false step can drop you down a thousand-foot crevice or suck you into a sand pit before you get a chance to tug on your G-line. I’ve seen storms far worse than any hurricane on Earth, winds whippin’ down offa those western slopes without a moment’s notice. You don’t keep your eyes peeled 24/7 and you’ll be dead before you know you’re even in trouble.”

2. Character building. (Two young teenagers walk along a sunny beach. They’ve met only moments before, and they’re talking about their parents.)

…….“You think your mom’s paranoid? Mine won’t even let me eat chocolate.”
…….“No chocolate? That sucks.”
…….“Totally. She says I’m allergic. I mean like deathly allergic. The thing is, I’ve never even tried chocolate. So how the hell does she know, right?”
…….“Hey, my mom keeps a few Snickers bars in the freezer. I’ll give you one, if you want.”
…….“Really?”
…….“Truth. Wait—you’re sure about this, right? My mom will be pissed if you croak out on the kitchen floor. She’s kind of a neat freak.”
…….“Yeah, I’m sure. Sooner or later, I gotta know. Let’s find out.”
…….“But what if it’s true? What if you get all convulsive and explode or something? Not cool. So maybe we get a Coke or something instead, okay?”

3. Forwarding the plot. (A young couple gaze upon an aging spiral staircase in a dilapidated old house. A wind howls outside. The lights flicker. Thunder rattles the windows.)

…….“Darling, I’m scared,” Edith said.
…….“I’m telling you, this must be the way in.” Ralph held up the antique brass key between his fingers. “This is what I’ve been looking for my entire life. A way to unlock the attic door. To see once and for all what’s up there.”
…….“But…but what about your grandmother’s warning?”
…….“About ghosts? Don’t be silly, Edith. It’s an old attic for criminy sake. Maybe some rats bumping around up there, that’s all. But my grandfather, he was worth millions, and he didn’t take it with him. What we find up there, I think it’s going to make us rich.”
…….“I don’t know, Ralph. It feels wrong.”
…….“Don’t be afraid. Granny will be ninety-seven years old come August. She can’t even remember my name half the time. She’s nothing but a crazy old lady with a strange imagination.” Ralph turned and started up the old stairway. “C’mon, I’ll show you.”

Before I continue—one important note. When I speak of dialogue, I’m referring to both external (the spoken word) and internal (private monologue) communication—because both spoken words and internal contemplation share equal importance in a novel. For example:

External (verbal) dialogue:
…….“My dear Mrs. Smith, you’re looking quite fetching today.”
…….“Do not attempt to humor me, Mr. Jones,” Veronica said crossly. “You’re presumptuous to believe that I’ll ever allow the likes of you to marry my daughter or inherit my wealth. I’m well aware of of your scheming ways, sir. Good day.” She turned and continued her stroll down Elm Street.

…or internal (subconscious) monologue.
…….“My dear Mrs. Smith, you’re looking quite fetching today.”
…….Veronica offered the man a tepid smile, well aware of Mr. Jones’ intentions. He’ll never sway me with his fancy talk, she mused, her gaze unwavering. Her emerald eyes blazed, the voice inside her head oozing with contempt. You don’t want to toy with me, young man. I’m well aware of your scheming ways. I shall never allow you near my daughter or her wealth. Without a word, Veronica turned and continued her stroll down Elm Street.

However, before moving along—once again a reminder (because now it’s Rule #30): Create dialogue that (like plotting) accomplishes one of three specific goals:1) Sets a scene; 2) Develops a character, or; 3) Moves the plot forward.
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– – – – – – – – – –

* Omniscient Narration (a reminder). Typically when writing in third-person, omniscient narration can provide a pansophic (all-knowing!) perspective that offers information to the reader unbeknownst to your characters. For instance, the following sentence is omniscient narration: Deep in a forgotten cave burrowed beneath Old Hickory Mountain, a storage chest had been buried centuries ago, hiding the bandit Juan LaFortuna’s missing treasure—an immense fortune that would prove fatal for most of those on Sal’s expedition. The author knows where the gold’s hidden and the fate of the expedition and so do the readers. But not the characters.

** The 3 Goals when writing dialogue. There exists another imperative (yet elusive) attribute necessary when writing great dialogue. But this essential tidbit is a bit more difficult to explain. For simplicity’s sake, I won’t delve any deeper until my next post. (See Dialogue Part 2.)

BTW, what do I mean by emotionally or descriptively setting a scene in dialogue? A quick example:

Emotionally: “Get out, Rebecca! You slept with my brother and I hate you for that! Don’t ever come back!”

Descriptively: “Don’t go in there, Rebecca. The cave is dark as death, and cold as ice. They say you can feel the devil inside that cave, whispering in your ear, taunting you that you’re about to lose you soul.”

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Action vs. Information

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Rules-headerA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Action vs. Information:
The Oil & Water of Novel Writing

Years ago a prolific pal of mine, author Matthew Pallamary (who teaches a pirate’s workshop at Santa Barbara Writer’s Conference) uttered one of the most profound adages I’d ever heard. Matt apparently heard it from Barnaby Conrad, who may have heard it from playwright/director David Mamet…so I suspect this little gem may have been around for years. But it remains one of the best tidbits of fictional advice that I know. The simple truth is:

Information is the enemy of Action.
Action is the enemy of Information.

Meaning that, as a writer, it’s my obligation to choose one or the other concept (action-based or informational) to define each scene I develop. I can either depict spectacular action or provide revealing information to a reader. But I cannot simultaneously and equally provide both, as the two concepts are inherently incompatible. Action sequences typically rely on external cues; on visual, sensory-heightened but otherwise superficially detailed observations. Conversely, information dissemination tends to internalize, and either through omniscient narration or dialogue provides pertinent revelation, newfound knowledge and/or secrets unbeknownst to other characters or to the reader.

For example, let’s say I’m writing a fictional account of the Crimean War (1853-1856). Midway through my tale, I describe a gallant yet foolhardy British cavalry charge into Tennyson’s infamous Valley of Death.* Hidden amid the rocky hills surrounding the valley, dozens of fortified Russian cannon open fire and obliterate most of the advancing horsemen.

As the smoke clears, two survivors of the bombardment—brothers, by the way, Niles and Ian—stand bloodied and haunted among their dead comrades. The men talk in a hushed whisper, speaking through tears about the heroism of their fallen comrades, about the enemy they see gathering on the precipice ahead, about the unlikelihood of ever again seeing the lovely Lady Desiree, the woman back home they both love.

The cavalry charge? That’s action. I want my audience breathless—so it’s all thundering hooves and glistening sabers and a distant blare of bugles whipped away by the wind. Explosions and carnage. Glimpses of both unfettered bravery and agonizing death. Action.

But then—cut to a new scene—the big guns have fallen silent. The two brothers crawl toward each other, dazed and isolated on the body-strewn battlefield. Ian begins to bind Niles’ wounds. They speak intimately about life and death and love and—for the reader—that’s information. Character-building usually is. The brothers ponder the probability of their impending doom, not to mention Ian’s long-overdue revelation of his love for Desiree.

As a writer, I’ve intentionally separated the frenetic action sequence (a fictive inhalation) from the more serene informational (a fictive exhalation) sequence. (Refer again to Rule #8: Keep your characters moving. Push them toward drama—inhale—or pull them away again—exhale.)

So…can action and information co-exist in a scene? How separate is separate? Certainly, these two attributes can occasionally brush together…but brush lightly. Referring back to brothers Miles and Ian, consider, for instance:

Acrid smoke drifts across the now silent valley. As Ian reveals his love for the lovely Desiree, Niles suddenly draws his pistol and aims at his brother—but then shoots a Cossack who’s crept up behind Ian, ready to pounce with a gleaming scimitar. Ian turns, stares for a moment and returns to his comments, his thoughts once again focused on Desiree.

So, yes—a bit of cross-pollinating is perfectly legit; tidbits of action amidst an informative scene is fine. And, yes, one can intermingle snippets of information amid the action—but avoid attempting to force mass quantities of action and information into the same scene. Because the last thing a reader expects, midway through an exhilarating cavalry charge, is a flashback or a history lesson or a love sonnet. For instance, the following scenario would be considered taboo:

As their horses gallop toward the booming cannon, the two men rushing toward certain death, their sun-drenched sabers held high, Ian turns to Niles and admits that he’s in love with his brother’s fiancée, then demands a frank and earnest conversation about the matter.
…..“What, now?” Niles shouted incredulously over the roaring wind.
…..“Yes, this very instant, I’m afraid,” Ian replied. “It’s terribly important to me, Niles. And by the way, don’t forget that you owe me twenty quid…”

Um… no. Because whatever raw visual emotion I’ve thus far developed is now moot, the drama unnecessarily deflated. Sure, Ian may love Desiree, and she may be weighing heavily on his mind—but now isn’t the time or the place to bring that particular plot thread to the page.

But what if Desiree is important to the story? What if my entire novel is based on a decades-long love triangle. So where does Lady Desiree belong?

Some writers may believe that she belongs exactly when and where she pops into mind—but consider how her sudden appearance will effect the overall pacing and the reader’s emotional quotient. As previously stated, her character certainly doesn’t belong here, in the middle of a raging battle. Amid the carnage, poor Desiree’s attempt for a modicum of stage presence feels extraordinarily misplaced. The importance of her character, or her words, may easily become lost as readers gloss over this unexpected, lilac-scented intrusion, eager to learn how the attack concludes.

The simple solution? Alternate action and information scenes. (As in often, throughout the entire novel.) Because a more opportune moment for Desiree to blossom would be during a scene or chapter before the cavalry charge—for instance as she tearfully pens letters in her Wembly Park bedroom for both Ian and Niles. Her letters may dramatically change the lives of both men, and thus the scene deserves undivided attention. Or else place her in a scene after the charge; we see her swoon into the arms of dear Uncle Clive as she’s notified by courier of Ian and Niles’ status as MIA, both men presumed dead. So allow Lady D. and her thoughts sufficient ‘quiet time’ to fully engage the reader in her own right.

Be aware that the primary advantage of alternating action and information scenes is in potentially increased drama. How delightful, plot-wise, should Ian reveal his affection for his brother’s betrothed in the chapter preceding the cavalry charge! How might Niles’ thoughts be distracted or tormented as he lines up for the assault in the following scene? Now you’ve piqued the reader’s curiosity—and possibly created a perfect cliffhanger that you’ll tie together in an appropriate, upcoming chapter. Might Ian die (your readers will wonder), his love for Desiree forever unrequited? Might brother turn on brother? So, yes, separating action and information scenes has definitive advantages. Intuiting how and when to separate these two crucial elements can nicely turn up the heat in terms of tension and future plot-development.

A basic rule of thumb to follow would be (and not always, mind you, but more often than not):
Scene-setting: Information
Character-building: Information
Plot-building: Action or information (although tread carefully, as building a plot via information may feel like reader-feeder.**) It’s normally crucial to show the reader your plot as it unfolds, not tell the reader via conversation. In other words, Ian telling us about the cavalry charge is not nearly exciting—to a reader—as seeing the charge in all of its action-packed glory.
Forward Plot Momentum: Action

For those uninterested in the Crimean War, let’s say I’m writing a gently comedic romantic coming-of-age tale. Action can be all about the rampant teenage angst and confusion and turmoil leading up to a first kiss. That slow, undulating tension can be as terrifying as the whole British cavalry charging forward toward certain death. Because what’s action if not a sensationalized visualization of dramatic events?

Oh yes, so now it’s a rule. Rule #26: Don’t mix Action and Information. Keep these two incompatible concepts separate.

And—because every rule has its own damn exception—let’s consider dialogue. Dialogue can certainly be action-oriented. (“If I ever see your ugly face again,” Sheriff Bob shouted, “I’ll shoot you dead where you stand!”) But dialogue can also prove informational. (“I’m afraid I’ve never told you, Penelope, about the letter hidden inside father’s wall safe.” Bertram slowly swung open the heavy steel door. “I believe it’s time you finally know of our nefarious family secret.”)

So then, what is dialogue? And when is a writer best served to use it?

…ah, the perfect opportunity for a cliffhanger. (So see Dialogue.)

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*The Charge of the Light Brigade by Alfred, Lord Tennyson. It’s what people read before TikTok.

**Reader-feeder is a form of authorial intrusion, typically using characters to convey information to readers that would otherwise not be logically revealed in a a story. For instance:

…..“Steve, I just received a phone call from the hospital. Mother passed away last night.” (is not reader-feeder)

…..“Steve, I just received that phone call from the City General Hospital on Main Street—the one we were both dreading all week long. Our mother, Mary Anderson, passed away last night.” (is reader-feeder) Both brothers must already be well aware of the hospital in question, and they know their mother’s name, hence there’s no need for either brother to divulge that information. A writer must find another, unobtrusive way to reveal Mary Anderson’s name to readers (should that info not already be known), should that factoid be important for readers..


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Finding Your Voice (Part 3)

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Rules-headerA notebook for fiction writers and aspiring novelists. An editor’s perspective.

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Finding Your Voice (Part 3.)
Point of View: Narrative vs. Authorial Voice

A.K.A.: First Person (1P) vs. Third Person (3P). It’s a bigger issue than me or him.

Note: Various writing teachers/critics refer to narrative and authorial voice as an author’s Point of View (POV). However, as not to confuse an author’s own voice with the author’s characters’ voices, I shall refrain here from using POV, and simply refer to narrative or authorial voices as first person or third person, respectively.

The Narrative Perspective—linguistically speaking, deictic referencing—is a grammatical stew of who, when and where, essential information that will greatly influence the tone and tenor of your novel. Who is telling the story—you, the author, or one or more or your characters speaking through you? Might you also choose to impart an all-knowing, omniscient voice to further describe your characters? And when is your story told? (Now or then?) Where? (Here or there.) All relevant questions to ask yourself before you begin to write.

Your options? A list of common perspectives:

• First person/past tense (e.g.; narrator’s voice): I loved Paris.
• First person/present tense: I love Paris.
• Third person/past tense. (e.g.; authorial voice): She loved Paris.
• Third person/present tense: She loves Paris.

Less relevant and not recommended (except as dialog or inner monologue, as these styles cannot wholly sustain a fictive work):

• Third person/omniscient/present conditional): She would one day find love in Paris.
• First person/future tense: I will love Paris.
• Second person/past tense: You loved Paris.
• Second person/present tense: You love Paris.
• Second person/future tense: You will love Paris.

Jay McInerney wrote the entirely of Bright Lights, Big City in 2nd person. The novel begins: “You are not the kind of guy who would be at a place like this at this time of the morning…” This voice can sustain a novel—McInerney’s is a very good novel—but not easily and probably not without being regarded by your literary peers as ‘effusive.’ So, no, if you’re new to novel writing, probably don’t use it.

Finding one’s own narrative perspective—that is, writing a novel in first person (1P) vs. third person (3P)—is a bigger issue than simply writing “I am going to town” or “She went to town.” You’ll likely find that your sentence construction, your cadence—possibly your entire plot structure—significantly different, depending on which voice you choose. Visual cues will differ. Character depth will differ. Your character’s thought patterns will differ. Character motivations may differ in terms of your relying on dialog (two characters communicating) versus internal monologue (a character thinking unspoken thoughts to which the reader is privy). You may find your entire writing style shifting to some degree, to accommodate the voice you choose.

Also, when writing in 1P, using a narrative or narrator’s voice, you’re restricted to solely using the “I” character to impart knowledge to the reader. Mary may be thinking about killing me, but I don’t know that for certain. Only your principal character will reveal thoughts to the reader—an attribute that can be both incredibly illuminating and restricting. If you’re writing in 1P, you’re allowing the character to speak directly to the reader. For instance, Barbara Kingsolver begins her novel The Bean Trees:

“I have been afraid of putting air in a tire ever since I saw a tractor tire blow up and throw Newt Hardbine’s father over the top of the Standard Oil sign. I’m not lying. He got stuck up there.”

However, should you, as author, choose to tell your story from your own perspective, you’re speaking in authorial voice. You’re writing in 3P, typically in either past or present tense. In the novel Prodigal Summer, Kingsolver begins:

“Her body moved with the frankness that comes with solitary habits. But solitude is only a human presumption. Every quiet step is thunder to beetle life underfoot; every choice is a world made new for the chosen. All secrets are witnessed.

“If someone in this forest had been watching her—a man with a gun, for instance, hiding inside a copse of leafy beech trees—he would have noticed how quickly she moved up the path and how direly she scowled at the ground ahead of her feet.”

Using authorial voice, you have the added bonus of alternating with—should you choose—an omniscient voice. As omniscient narrator, you’re essentially a puppet-master looking down upon your characters and providing the reader with an objective overview of their lives. Interestingly, in Prodigal Summer (above), Ms. Kingsolver shifts to present tense to reflect her omniscient voice in the second line.

Remember the Stage Manager in Thornton Wilder’s play Our Town? (It’s been a high-school staple for decades.) Mr. Wilder ingeniously offers his omniscient voice a living stage persona, a character unseen and unknown by the other actors. Early in Act I, the Stage Manager states: “Over there is the Congregational Church; across the street’s the Presbyterian. Methodist and Unitarian are over there.” The Stage Manager is not speaking to the actors. He’s speaking to the audience. The actors are oblivious to the Stage Manager’s presence.

Another example—and advantage—of writing in 3P is switching freely between authorial voice (shown in italics below) and omniscient voice (in bold italics):

As Jonathan stumbled through the steaming Manaquirian jungle, he felt a sudden sting on his shoulder. Christ, he hated mosquitoes. He considered them nothing more than tiny, insufferable vampires, sucking the lifeblood from any creature who dared enter their blistering realm. Little did Jonathan know that this insect would infect him with a lethal strain of malaria that would, without an antidote, inexorably dissolve his brain into a soggy beef broth.

It can be a good way to build drama.

If you write in 1P, do realize that we, your readers, won’t know (until Jonathan himself tells us) that his brain is turning to mush. If Jonathan doesn’t know, we don’t know either. However, there exists subtle methods to invoke a similar sort of faux omniscient information. No, you’re not using omniscient voice. You’re cheating by creating a useful backstory. Or hearsay. Or conversations with convenient strangers. Thus:

As I stumbled through the steaming Manaquirian jungle, I felt a sudden sting on my shoulder. Christ, I hated mosquitoes. They’re insufferable buggers, little more than tiny vampires sucking the lifeblood from any creature who dares enter their blistering realm. Years ago, while camped in Tupana, I’d heard horror stories about a rare killer mosquito hiding in this part of the Amazon. It was a new breed of insect whose sting would slowly dissolve a human brain into a soggy beef broth. I hoped to God one of those little lethal bastards wouldn’t find me, as the nearest medical facility, and the nearest antidote, awaited me in Manaus, a good fifty miles away.

Different voice? Sure, and likely a different style, subliminal or not. For instance, I didn’t intend to alter the above translation (3P/1P), but each voice demands nuance and subtlety. It’s not as simple as switching from him to me. Your novel will be built around the specific voice you use.

So… not sure which voice to use? Might I suggest allowing yourself a few pages to toy with different perspectives? Write a scene in 3P and then rewrite those same pages in 1P. Try past tense. Try present tense. Does a particular voice call to you? Do you feel yourself able to better express yourself more articulately using a particular voice? Personally, I find this exercise to be one of the more enjoyable guilty pleasures of beginning a new book.
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Finding Your Voice (Part 2)

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Rules-headerA notebook for fiction writers and aspiring novelists. An editor’s perspective.

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Finding Your Voice (Part 2): Do your characters speak to you?

This one gets a little deep, so buckle in. To briefly recap: finding your writer’s voice is a combination of discovering your personality as a writer (See: Finding Your Voice (Part 1) and finding your characters’ fictional personalities. And the best way to discover those fictive voices? Listen.

So, basically, Rule #13 is: Shut up and let your characters tell their own stories. (And in doing so, you’ll discover your voice.)

Crazy, right? It’s a little like channeling Elvis.

As a fiction editor, I can discern—usually within a page or two—whether I’m listening to the writer speak or if I’m listening to the characters tell their own story. And I don’t want the writer’s version of what’s going down, I want the characters revealing themselves. You? You’re just the conduit.

Not that your characters should completely dominate their own fates. The writer’s job is all about forward momentum. Herd these people inside your head—some who may be obstinate, others cranky, some loving, others lazy—incessantly forward. Push that plot dramatically onward. You’re creating a road map from here-to-there, filled with tension and pathos (or emotion or zany humor) and profundity (or frivolity). And each character has an obligation to remain in the confines of the parameters you set.

How do you know that your characters are speaking their minds? Here’s a test. Visualize this hypothetical novel: You’re writing a happy/sad tale about four friends, all very different people from a variety of backgrounds, and each trying to live a life to its fullest.

It’s what I call The Lobster Bisque Variant. Picture these four characters sitting in a restaurant, enjoying the moment. Juan’s a middle-aged Hispanic blue-collar pipe-fitter, Andrea’s a 35-year old airline pilot, Zane is a young black Broadway dancer and Rosanna’s an old Italian grandmother. A waiter comes by and—visualize, in turn, four variations of the following incident—accidentally spills a bowl of lobster bisque in each of their laps. Juan gets the lapful in Version #1, Andrea gets souped in Version #2… and so on. Now, as a writer, describe their reactions.

If your results are:

Version 1/Juan: “Oh my God, how embarrassing. What a mess!”
Version 2/Andrea: “Oh my God, how embarrassing. What a mess!”
Version 3/Zane: “Oh my God, how embarrassing. What a mess!”
Version 4/Rosanna: “Oh my God, how embarrassing. What a mess!”

…then, guess what? You’re not listening to your characters, to the nuance of their unique personalities. You’re listening to yourself, confined to your own theoretical reaction. Ultimately, your characters may become little more than mini-you’s, clones of your boxed-in subconscious, and cookie-cutters of each other. Most readers will quickly detect such similarity, such ambiguity, and most likely find them (and eventually your story) flat and unappealing.

However, by discovering their various reactions to a wet lap can help determine each character’s emotional core. If you like what you hear, then continue (metaphorically, of course) to pour bisque in their laps every so often, careful to interpret and maintain the integrity of their distinct voices. 

When they speak to you, through you (and, believe me, they will) be aware of their cadence and vocabulary and motivation. A great novel, after all, isn’t about plot—it’s about people. (Also see Dialogue.)

And so… voice? It’s partly your storytelling ability. And partly about each character’s unique emotional energy. Strip away voice and whatever’s left—however realistic, however meticulously constructed—feels dry, lifeless, vacant. He did this, she did that. I went here. I went there. A house on Main Street. It rained. John loved Mary.

Instead, allow your characters to reveal the passion that burns inside their souls. Give them sufficient room, sufficient stage time, to become real to both you and your readers.
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